Unreal Engine

The assignment was to follow a tutorial on how to set up the unreal engine workspace and produce a spinning 3D banana. We used a 3D model of a banana, made a material using an existing texture and made it spin (by adding 1 to the z-axis every second).

The workspace has beensetup and all the assests have been improted into the scene
Setting up a material for the banana model using a texture
Adding the material onto the banana model
Adding an event to the banana, this will make it spin. We are adding 1 to the Z axis every second the scene runs.
The finished banana
A screen recording of the banana spinning